d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader().

This commit is contained in:
Henri Verbeet 2012-04-26 21:11:52 +02:00 committed by Alexandre Julliard
parent a495b7af48
commit 722e60ab2e

View file

@ -2339,6 +2339,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
IDirect3DVertexShader9 **shader)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
@ -2347,7 +2348,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
if (wined3d_shader)
{
*shader = wined3d_shader_get_parent(wined3d_shader);
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DVertexShader9_iface;
IDirect3DVertexShader9_AddRef(*shader);
wined3d_shader_decref(wined3d_shader);
}