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opengl32: Disable wglGetProcAddress for core GL 1.0/1.1 functions.
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2ccc5bd2c7
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2 changed files with 11 additions and 7 deletions
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@ -779,6 +779,16 @@ static void test_getprocaddress(HDC hdc)
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return;
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}
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/* Core GL 1.0/1.1 functions should not be loadable through wglGetProcAddress.
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* Try to load the function with and without a context.
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*/
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func = wglGetProcAddress("glEnable");
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ok(func == NULL, "Lookup of function glEnable with a context passed, expected a failure\n");
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wglMakeCurrent(hdc, NULL);
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func = wglGetProcAddress("glEnable");
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ok(func == NULL, "Lookup of function glEnable without a context passed, expected a failure\n");
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wglMakeCurrent(hdc, ctx);
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/* The goal of the test will be to test behavior of wglGetProcAddress when
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* no WGL context is active. Before the test we pick an extension (GL_ARB_multitexture)
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* which any GL >=1.2.1 implementation supports. Unfortunately the GDI renderer doesn't
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@ -467,13 +467,7 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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return NULL;
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}
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/* First, look if it's not already defined in the 'standard' OpenGL functions */
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if ((local_func = GetProcAddress(opengl32_handle, lpszProc)) != NULL) {
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TRACE(" found function in 'standard' OpenGL functions (%p)\n", local_func);
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return local_func;
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}
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/* After that, search in the thunks to find the real name of the extension */
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/* Search in the thunks to find the real name of the extension */
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ext.name = lpszProc;
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ext_ret = bsearch(&ext, extension_registry, extension_registry_size,
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sizeof(OpenGL_extension), compar);
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