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wined3d: Make blend state cleanup more consistent with samplers cleanup.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -525,11 +525,11 @@ static void device_leftover_rasterizer_state(struct wine_rb_entry *entry, void *
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ERR("Leftover rasterizer state %p.\n", state);
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}
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static void device_free_blend_state(struct wine_rb_entry *entry, void *context)
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static void device_leftover_blend_state(struct wine_rb_entry *entry, void *context)
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{
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struct wined3d_blend_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
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struct wined3d_blend_state *blend_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
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wined3d_blend_state_decref(state);
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ERR("Leftover blend state %p.\n", blend_state);
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}
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void wined3d_device_cleanup(struct wined3d_device *device)
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@ -539,8 +539,6 @@ void wined3d_device_cleanup(struct wined3d_device *device)
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if (device->swapchain_count)
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wined3d_device_uninit_3d(device);
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wine_rb_destroy(&device->blend_states, device_free_blend_state, NULL);
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wined3d_cs_destroy(device->cs);
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for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
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@ -570,6 +568,7 @@ void wined3d_device_cleanup(struct wined3d_device *device)
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wine_rb_destroy(&device->samplers, device_leftover_sampler, NULL);
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wine_rb_destroy(&device->rasterizer_states, device_leftover_rasterizer_state, NULL);
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wine_rb_destroy(&device->blend_states, device_leftover_blend_state, NULL);
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wined3d_decref(device->wined3d);
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device->wined3d = NULL;
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@ -1118,6 +1117,13 @@ static void device_free_rasterizer_state(struct wine_rb_entry *entry, void *cont
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wined3d_rasterizer_state_decref(state);
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}
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static void device_free_blend_state(struct wine_rb_entry *entry, void *context)
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{
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struct wined3d_blend_state *blend_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_blend_state, entry);
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wined3d_blend_state_decref(blend_state);
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}
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void wined3d_device_uninit_3d(struct wined3d_device *device)
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{
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BOOL no3d = device->wined3d->flags & WINED3D_NO3D;
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@ -1159,6 +1165,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device)
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL);
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wine_rb_clear(&device->blend_states, device_free_blend_state, NULL);
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LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
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{
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@ -5336,6 +5343,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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wine_rb_clear(&device->rasterizer_states, device_free_rasterizer_state, NULL);
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wine_rb_clear(&device->blend_states, device_free_blend_state, NULL);
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if (reset_state)
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{
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