d3d11: Implement d3d11_immediate_context_Flush().

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-05-20 23:54:42 +04:30 committed by Alexandre Julliard
parent 5d437b5ccd
commit 701e570328

View file

@ -2396,7 +2396,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext1 *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_flush(device->wined3d_device);
wined3d_mutex_unlock();
}
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext1 *iface)