wined3d: Introduce wined3d_stateblock_set_viewport().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-06 10:20:21 -06:00 committed by Alexandre Julliard
parent eb13c3286f
commit 6f6e440e08
3 changed files with 11 additions and 0 deletions

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@ -1546,6 +1546,15 @@ void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock
stateblock->changed.material = TRUE;
}
void CDECL wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock,
const struct wined3d_viewport *viewport)
{
TRACE("stateblock %p, viewport %p.\n", stateblock, viewport);
stateblock->stateblock_state.viewport = *viewport;
stateblock->changed.viewport = TRUE;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union

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@ -277,6 +277,7 @@
@ cdecl wined3d_stateblock_set_transform(ptr long ptr)
@ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr)
@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_stateblock_set_viewport(ptr ptr)
@ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)

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@ -2692,6 +2692,7 @@ void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *statebl
void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
struct wined3d_vertex_declaration *declaration);
void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
unsigned int start_idx, unsigned int count, const BOOL *constants);
HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,