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wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
So as to allow the "buffer_object" field to point to other another wined3d_bo_vk; namely, one allocated and still in use by the client thread. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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parent
88f0afd952
commit
6f292cf37b
5 changed files with 25 additions and 16 deletions
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@ -1745,7 +1745,7 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
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if (parameters->indirect)
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{
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struct wined3d_bo_vk *bo = &indirect_vk->bo;
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struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object;
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uint32_t stride, size;
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wined3d_context_vk_reference_bo(context_vk, bo);
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@ -1817,7 +1817,7 @@ static void adapter_vk_dispatch_compute(struct wined3d_device *device,
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if (parameters->indirect)
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{
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struct wined3d_bo_vk *bo = &indirect_vk->bo;
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struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)indirect_vk->b.buffer_object;
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wined3d_context_vk_reference_bo(context_vk, bo);
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VK_CALL(vkCmdDispatchIndirect(vk_command_buffer, bo->vk_buffer,
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@ -1459,11 +1459,13 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
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const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk)
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{
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struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
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if (buffer_vk->b.bo_user.valid)
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return &buffer_vk->buffer_info;
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buffer_vk->buffer_info.buffer = buffer_vk->bo.vk_buffer;
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buffer_vk->buffer_info.offset = buffer_vk->bo.buffer_offset;
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buffer_vk->buffer_info.buffer = bo->vk_buffer;
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buffer_vk->buffer_info.offset = bo->buffer_offset;
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buffer_vk->buffer_info.range = buffer_vk->b.resource.size;
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buffer_vk->b.bo_user.valid = true;
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@ -1537,7 +1539,7 @@ static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struc
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if (!ranges->offset && ranges->size == resource->size)
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flags |= WINED3D_MAP_DISCARD;
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dst_bo = &wined3d_buffer_vk(buffer)->bo;
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dst_bo = (struct wined3d_bo_vk *)buffer->buffer_object;
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if (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(flags & WINED3D_MAP_DISCARD)
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&& dst_bo->command_buffer_id > context_vk->completed_command_buffer_id))
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{
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@ -1629,6 +1631,7 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
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if (src_bind_mask)
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{
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const struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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VkBufferMemoryBarrier vk_barrier;
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@ -1643,8 +1646,8 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
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vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(bind_mask);
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vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vk_barrier.buffer = buffer_vk->bo.vk_buffer;
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vk_barrier.offset = buffer_vk->bo.buffer_offset;
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vk_barrier.buffer = bo->vk_buffer;
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vk_barrier.offset = bo->buffer_offset;
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vk_barrier.size = buffer_vk->b.resource.size;
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VK_CALL(vkCmdPipelineBarrier(wined3d_context_vk_get_command_buffer(context_vk),
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vk_pipeline_stage_mask_from_bind_flags(src_bind_mask),
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@ -2496,7 +2496,7 @@ static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *co
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{
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buffer_vk = wined3d_buffer_vk(buffer);
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buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
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wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
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wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
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buffers[count] = buffer_info->buffer;
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offsets[count] = buffer_info->offset + stream->offset;
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++count;
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@ -2535,7 +2535,7 @@ static void wined3d_context_vk_bind_stream_output_buffers(struct wined3d_context
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{
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buffer_vk = wined3d_buffer_vk(buffer);
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buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
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wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
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wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
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buffers[count] = buffer_info->buffer;
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if ((offsets[count] = stream->offset) == ~0u)
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{
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@ -2737,7 +2737,7 @@ static bool wined3d_shader_descriptor_writes_vk_add_cbv_write(struct wined3d_sha
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
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binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL))
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return false;
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wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
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wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer->buffer_object);
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return true;
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}
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@ -3385,7 +3385,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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idx_type = VK_INDEX_TYPE_UINT32;
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buffer_vk = wined3d_buffer_vk(state->index_buffer);
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buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
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wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
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wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_vk->b.buffer_object);
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VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, buffer_info->buffer,
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buffer_info->offset + state->index_offset, idx_type));
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}
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@ -672,17 +672,19 @@ static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context
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struct wined3d_device_vk *device_vk;
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VkBufferView vk_buffer_view;
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unsigned int offset, size;
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struct wined3d_bo_vk *bo;
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VkResult vr;
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get_buffer_view_range(&buffer_vk->b, desc, &view_format_vk->f, &offset, &size);
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wined3d_buffer_prepare_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
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bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
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create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
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create_info.pNext = NULL;
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create_info.flags = 0;
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create_info.buffer = buffer_vk->bo.vk_buffer;
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create_info.buffer = bo->vk_buffer;
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create_info.format = view_format_vk->vk_format;
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create_info.offset = buffer_vk->bo.buffer_offset + offset;
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create_info.offset = bo->buffer_offset + offset;
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create_info.range = size;
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device_vk = wined3d_device_vk(buffer_vk->b.resource.device);
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@ -1082,6 +1084,7 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
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VkBufferView vk_buffer_view;
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uint32_t default_flags = 0;
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VkImageView vk_image_view;
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struct wined3d_bo_vk *bo;
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TRACE("srv_vk %p.\n", srv_vk);
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@ -1099,12 +1102,13 @@ static void wined3d_shader_resource_view_vk_cs_init(void *object)
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if (!vk_buffer_view)
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return;
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bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
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TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
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srv_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
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srv_vk->view_vk.bo_user.valid = true;
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list_add_head(&buffer_vk->bo.b.users, &srv_vk->view_vk.bo_user.entry);
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list_add_head(&bo->b.users, &srv_vk->view_vk.bo_user.entry);
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return;
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}
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@ -2204,11 +2208,13 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object)
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if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk)))
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{
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struct wined3d_bo_vk *bo = (struct wined3d_bo_vk *)buffer_vk->b.buffer_object;
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TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
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uav_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
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uav_vk->view_vk.bo_user.valid = true;
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list_add_head(&buffer_vk->bo.b.users, &view_vk->bo_user.entry);
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list_add_head(&bo->b.users, &view_vk->bo_user.entry);
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}
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if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
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@ -6315,7 +6315,7 @@ static inline void wined3d_context_vk_reference_resource(const struct wined3d_co
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struct wined3d_resource *resource)
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{
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if (resource->type == WINED3D_RTYPE_BUFFER)
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wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
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wined3d_context_vk_reference_bo(context_vk, (struct wined3d_bo_vk *)buffer_from_resource(resource)->buffer_object);
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else
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wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
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}
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