wined3d: Move shader_is_pshader_version() and shader_is_vshader_version() to the ARB program shader backend.

This commit is contained in:
Henri Verbeet 2012-10-23 11:23:42 +02:00 committed by Alexandre Julliard
parent 81ae7f606b
commit 6f025deba6
2 changed files with 10 additions and 10 deletions

View file

@ -39,6 +39,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
WINE_DECLARE_DEBUG_CHANNEL(d3d);
static BOOL shader_is_pshader_version(enum wined3d_shader_type type)
{
return type == WINED3D_SHADER_TYPE_PIXEL;
}
static BOOL shader_is_vshader_version(enum wined3d_shader_type type)
{
return type == WINED3D_SHADER_TYPE_VERTEX;
}
/* Extract a line. Note that this modifies the source string. */
static char *get_line(char **ptr)
{

View file

@ -2654,16 +2654,6 @@ void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_sh
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
{
return type == WINED3D_SHADER_TYPE_PIXEL;
}
static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
{
return type == WINED3D_SHADER_TYPE_VERTEX;
}
static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
{
switch (reg->type)