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d3d10/effect: Add a helper to read raw variable values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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b94242622f
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6e8c2921c1
1 changed files with 26 additions and 19 deletions
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@ -386,6 +386,31 @@ static const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
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#undef WINE_D3D10_TO_STR
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static HRESULT d3d10_effect_variable_get_raw_value(struct d3d10_effect_variable *v,
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void *data, unsigned int offset, unsigned int count)
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{
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BOOL is_buffer;
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is_buffer = v->type->basetype == D3D10_SVT_CBUFFER || v->type->basetype == D3D10_SVT_TBUFFER;
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if (v->type->type_class == D3D10_SVC_OBJECT && !is_buffer)
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{
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WARN("Not supported on object variables of type %s.\n",
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debug_d3d10_shader_variable_type(v->type->basetype));
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return D3DERR_INVALIDCALL;
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}
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if (!is_buffer)
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{
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offset += v->buffer_offset;
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v = v->buffer;
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}
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memcpy(data, v->u.buffer.local_buffer + offset, count);
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return S_OK;
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}
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static BOOL read_float_value(uint32_t value, D3D_SHADER_VARIABLE_TYPE in_type,
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float *out_data, unsigned int out_idx)
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{
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@ -4563,7 +4588,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectV
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void *data, UINT offset, UINT count)
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{
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struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable(iface);
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BOOL is_buffer;
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TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
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@ -4573,24 +4597,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectV
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return E_FAIL;
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}
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is_buffer = v->type->basetype == D3D10_SVT_CBUFFER || v->type->basetype == D3D10_SVT_TBUFFER;
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if (v->type->type_class == D3D10_SVC_OBJECT && !is_buffer)
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{
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WARN("Not supported on object variables of type %s.\n",
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debug_d3d10_shader_variable_type(v->type->basetype));
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return D3DERR_INVALIDCALL;
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}
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if (!is_buffer)
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{
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offset += v->buffer_offset;
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v = v->buffer;
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}
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memcpy(data, v->u.buffer.local_buffer + offset, count);
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return S_OK;
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return d3d10_effect_variable_get_raw_value(v, data, offset, count);
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}
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
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