dinput: EnumDevicesBySemantics enumerate joysticks with priority flags.

This commit is contained in:
Lucas Fialho Zawacki 2011-07-21 15:36:00 -03:00 committed by Alexandre Julliard
parent e98cef491c
commit 6e098f90a6

View file

@ -317,6 +317,38 @@ void _copy_diactionformatWtoA(LPDIACTIONFORMATA to, LPDIACTIONFORMATW from)
}
}
/* _diactionformat_priority
*
* Given a DIACTIONFORMAT structure and a DI genre, returns the enumeration
* priority. Joysticks should pass the game genre, and mouse or keyboard their
* respective DI*_MASK
*/
static DWORD _diactionformat_priorityA(LPDIACTIONFORMATA lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
for(i=0; i < lpdiaf->dwActionSize; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
return priorityFlags;
}
static DWORD _diactionformat_priorityW(LPDIACTIONFORMATW lpdiaf, DWORD genre)
{
int i;
DWORD priorityFlags = 0;
/* If there's at least one action for the device it's priority 1 */
for(i=0; i < lpdiaf->dwActionSize; i++)
if ((lpdiaf->rgoAction[i].dwSemantic & genre) == genre)
priorityFlags |= DIEDBS_MAPPEDPRI1;
return priorityFlags;
}
/******************************************************************************
* IDirectInputA_EnumDevices
*/
@ -877,7 +909,7 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
callbackFlags = 0;
callbackFlags = _diactionformat_priorityA(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceA(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@ -895,16 +927,11 @@ static HRESULT WINAPI IDirectInput8AImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = 0;
callbackFlags = _diactionformat_priorityA(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
/* If there's at least one action for the device it's priority 1 */
for(j=0; j < lpdiActionFormat->dwActionSize; j++)
if ((lpdiActionFormat->rgoAction[j].dwSemantic & actionMasks[i]) == actionMasks[i])
callbackFlags |= DIEDBS_MAPPEDPRI1;
if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
return DI_OK;
}
@ -942,7 +969,7 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
{
TRACE(" - checking device %u ('%s')\n", i, dinput_devices[i]->name);
callbackFlags = 0;
callbackFlags = _diactionformat_priorityW(lpdiActionFormat, lpdiActionFormat->dwGenre);
/* Default behavior is to enumerate attached game controllers */
enumSuccess = dinput_devices[i]->enum_deviceW(DI8DEVCLASS_GAMECTRL, DIEDFL_ATTACHEDONLY | dwFlags, &didevi, This->dwVersion, j);
if (enumSuccess)
@ -960,16 +987,11 @@ static HRESULT WINAPI IDirectInput8WImpl_EnumDevicesBySemantics(
/* Enumerate keyboard and mouse */
for(i=0; i < sizeof(guids)/sizeof(guids[0]); i++)
{
callbackFlags = 0;
callbackFlags = _diactionformat_priorityW(lpdiActionFormat, actionMasks[i]);
IDirectInput_CreateDevice(iface, guids[i], &lpdid, NULL);
IDirectInputDevice_GetDeviceInfo(lpdid, &didevi);
/* If there's at least one action for the device it's priority 1 */
for(j=0; j < lpdiActionFormat->dwActionSize; j++)
if ((lpdiActionFormat->rgoAction[j].dwSemantic & actionMasks[i]) == actionMasks[i])
callbackFlags |= DIEDBS_MAPPEDPRI1;
if (lpCallback(&didevi, lpdid, callbackFlags, sizeof(guids)/sizeof(guids[0]) - (i+1), pvRef) == DIENUM_STOP)
return DI_OK;
}