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quartz: Don't free memory twice in null renderer.
_Release already frees it.
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@ -282,7 +282,6 @@ static ULONG WINAPI NullRendererInner_Release(IUnknown * iface)
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IPin_Disconnect((IPin *)This->pInputPin);
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IPin_Release((IPin *)This->pInputPin);
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CoTaskMemFree((IPin *)This->pInputPin);
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This->lpVtbl = NULL;
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This->csFilter.DebugInfo->Spare[0] = 0;
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