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d3d11: Rename d3d10_geometry_shader to d3d_geometry_shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
This commit is contained in:
parent
67078791c2
commit
6c8c61f411
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@ -241,7 +241,7 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
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struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
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/* ID3D10GeometryShader */
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struct d3d10_geometry_shader
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struct d3d_geometry_shader
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{
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ID3D10GeometryShader ID3D10GeometryShader_iface;
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LONG refcount;
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@ -250,9 +250,9 @@ struct d3d10_geometry_shader
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struct wined3d_shader *wined3d_shader;
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};
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HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
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HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
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struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
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struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
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/* ID3D11PixelShader, ID3D10PixelShader */
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struct d3d_pixel_shader
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@ -896,7 +896,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *i
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static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
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struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
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TRACE("iface %p, shader %p.\n", iface, shader);
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@ -1598,7 +1598,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *i
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static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_geometry_shader *shader_impl;
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struct d3d_geometry_shader *shader_impl;
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struct wined3d_shader *wined3d_shader;
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TRACE("iface %p, shader %p.\n", iface, shader);
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@ -2310,7 +2310,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
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const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
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{
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struct d3d_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_geometry_shader *object;
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struct d3d_geometry_shader *object;
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HRESULT hr;
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TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
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@ -2320,7 +2320,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
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if (!object)
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return E_OUTOFMEMORY;
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hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
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hr = d3d_geometry_shader_init(object, This, byte_code, byte_code_length);
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if (FAILED(hr))
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{
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WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
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@ -439,9 +439,9 @@ struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
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return impl_from_ID3D10VertexShader(iface);
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}
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static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
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static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface);
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return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
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}
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/* IUnknown methods */
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@ -468,7 +468,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10Geom
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static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
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{
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struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
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struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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@ -478,7 +478,7 @@ static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader
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static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
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{
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struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
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struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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@ -503,7 +503,7 @@ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShad
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static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -514,7 +514,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10Geom
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static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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@ -525,7 +525,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10Geom
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static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -545,20 +545,20 @@ static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
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d3d10_geometry_shader_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d10_geometry_shader_wined3d_object_destroyed(void *parent)
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static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
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{
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struct d3d10_geometry_shader *shader = parent;
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struct d3d_geometry_shader *shader = parent;
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wined3d_private_store_cleanup(&shader->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops =
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static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
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{
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d3d10_geometry_shader_wined3d_object_destroyed,
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d3d_geometry_shader_wined3d_object_destroyed,
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};
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HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
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HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct wined3d_shader_signature output_signature;
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@ -588,7 +588,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
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desc.max_version = 4;
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hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
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&d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
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&d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
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shader_free_signature(&input_signature);
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shader_free_signature(&output_signature);
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if (FAILED(hr))
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@ -603,7 +603,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
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return S_OK;
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}
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struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
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struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
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{
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if (!iface)
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return NULL;
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