d3d9: Don't grab wined3d lock in index/vertexbuffer AddRef/Release().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:26:29 +02:00 committed by Alexandre Julliard
parent 08c9b7c9ce
commit 6b866b93e0

View file

@ -56,12 +56,10 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
else
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
@ -79,12 +77,10 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
else
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(device);
@ -388,12 +384,10 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
if (buffer->draw_buffer)
wined3d_buffer_incref(buffer->draw_buffer);
else
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
@ -411,12 +405,10 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
if (draw_buffer)
wined3d_buffer_decref(draw_buffer);
else
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(device);