d3dcompiler: Implement d3d10 reflection GetResourceBindingDesc() method.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2019-11-13 16:27:23 +01:00 committed by Alexandre Julliard
parent d8ff297052
commit 6b6f8d5c2f

View file

@ -1922,9 +1922,19 @@ static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_sha
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
return E_NOTIMPL;
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (!desc || index >= reflection->bound_resource_count)
{
WARN("Invalid argument specified.\n");
return E_INVALIDARG;
}
memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,