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include: Add Windows.UI.Composition.ExpressionAnimation definition.
Needed by Windows.UI.Composition.Compositor.
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@ -61,6 +61,7 @@ namespace Windows.UI.Composition {
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interface IContainerVisual;
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interface IContainerVisualFactory;
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interface ICubicBezierEasingFunction;
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interface IExpressionAnimation;
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interface ISpriteVisual;
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interface ISpriteVisual2;
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interface IVisual;
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@ -71,6 +72,7 @@ namespace Windows.UI.Composition {
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interface IVisualFactory;
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runtimeclass ColorKeyFrameAnimation;
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runtimeclass CompositionAnimation;
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runtimeclass CompositionBrush;
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runtimeclass CompositionClip;
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runtimeclass CompositionColorBrush;
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@ -81,6 +83,7 @@ namespace Windows.UI.Composition {
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runtimeclass CompositionSurfaceBrush;
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runtimeclass ContainerVisual;
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runtimeclass CubicBezierEasingFunction;
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runtimeclass ExpressionAnimation;
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runtimeclass KeyFrameAnimation;
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runtimeclass SpriteVisual;
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runtimeclass Visual;
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@ -347,6 +350,17 @@ namespace Windows.UI.Composition {
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[propget] HRESULT ControlPoint2([out, retval] Windows.Foundation.Numerics.Vector2 *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.ExpressionAnimation),
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uuid(6acc5431-7d3d-4bf3-abb6-f44bdc4888c1)
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]
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interface IExpressionAnimation : IInspectable
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{
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[propget] HRESULT Expression([out, retval] HSTRING *value);
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[propput] HRESULT Expression([in] HSTRING value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.UI.Composition.SpriteVisual),
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@ -533,6 +547,16 @@ namespace Windows.UI.Composition {
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[default] interface Windows.UI.Composition.ICubicBezierEasingFunction;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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threading(both)
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]
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runtimeclass ExpressionAnimation : Windows.UI.Composition.CompositionAnimation
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{
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[default] interface Windows.UI.Composition.IExpressionAnimation;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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