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d3d8/tests: Add some tests for resetting the device window.
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90739d9474
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6b0d878f18
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@ -3004,6 +3004,93 @@ done:
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ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
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}
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static void test_device_window_reset(void)
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{
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RECT fullscreen_rect, device_rect, r;
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IDirect3DDevice8 *device;
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WNDCLASSA wc = {0};
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IDirect3D8 *d3d8;
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LONG_PTR proc;
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HRESULT hr;
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ULONG ref;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D8 object, skipping tests.\n");
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return;
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}
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wc.lpfnWndProc = test_proc;
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wc.lpszClassName = "d3d8_test_wndproc_wc";
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ok(RegisterClassA(&wc), "Failed to register window class.\n");
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focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
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device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
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SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
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GetWindowRect(device_window, &device_rect);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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device = create_device(d3d8, NULL, focus_window, FALSE);
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if (!device)
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
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ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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hr = reset_device(device, device_window, FALSE);
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ok(SUCCEEDED(hr), "Failed to reset device.\n");
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GetWindowRect(focus_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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GetWindowRect(device_window, &r);
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ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
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fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
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r.left, r.top, r.right, r.bottom);
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proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
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ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
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ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
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(LONG_PTR)test_proc, proc);
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ref = IDirect3DDevice8_Release(device);
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ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
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done:
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IDirect3D8_Release(d3d8);
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DestroyWindow(device_window);
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DestroyWindow(focus_window);
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UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -3057,6 +3144,7 @@ START_TEST(device)
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test_window_style();
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test_wrong_shader();
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test_mode_change();
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test_device_window_reset();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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