d3d8: COM cleanup for the IDirect3D8 iface.

This commit is contained in:
Michael Stefaniuc 2011-01-23 21:49:42 +01:00 committed by Alexandre Julliard
parent 3a95fe8476
commit 6ad10335a0
3 changed files with 66 additions and 47 deletions

View file

@ -43,9 +43,9 @@ IDirect3D8* WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT SDKVersion) {
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->IDirect3D8_iface.lpVtbl = &Direct3D8_Vtbl;
object->ref = 1;
object->WineD3D = WineDirect3DCreate(8, (IUnknown *)object);
object->WineD3D = WineDirect3DCreate(8, (IUnknown *)&object->IDirect3D8_iface);
TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D);
@ -56,7 +56,7 @@ IDirect3D8* WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT SDKVersion) {
HeapFree( GetProcessHeap(), 0, object );
object = NULL;
}
return (IDirect3D8*) object;
return &object->IDirect3D8_iface;
}
/* At process attach */

View file

@ -132,12 +132,11 @@ extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
*/
struct IDirect3D8Impl
{
/* IUnknown fields */
const IDirect3D8Vtbl *lpVtbl;
LONG ref;
IDirect3D8 IDirect3D8_iface;
LONG ref;
/* The WineD3D device */
IWineD3D *WineD3D;
IWineD3D *WineD3D;
};
/*****************************************************************************

View file

@ -37,10 +37,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* IDirect3D IUnknown parts follow: */
static inline IDirect3D8Impl *impl_from_IDirect3D8(IDirect3D8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3D8Impl, IDirect3D8_iface);
}
static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
@ -56,8 +60,9 @@ static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID ri
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
@ -65,8 +70,9 @@ static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
return ref;
}
static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
@ -84,9 +90,10 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
return ref;
}
/* IDirect3D8 Interface follow: */
static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface,
void* pInitializeFunction)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
@ -98,8 +105,9 @@ static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface,
return hr;
}
static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
@ -111,10 +119,10 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter,
DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
@ -143,8 +151,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
return hr;
}
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface,UINT Adapter)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u.\n", iface, Adapter);
@ -156,8 +165,10 @@ static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Ad
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode,
D3DDISPLAYMODE* pMode)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
@ -172,8 +183,10 @@ static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT A
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter,
D3DDISPLAYMODE* pMode)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n",
@ -188,10 +201,10 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, U
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
@ -205,10 +218,11 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 i
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
WINED3DRESOURCETYPE WineD3DRType;
@ -243,9 +257,10 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 i
}
static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
@ -259,10 +274,11 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *ifac
return hr;
}
static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
@ -291,8 +307,10 @@ void fixup_caps(WINED3DCAPS *caps)
caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
}
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter,
D3DDEVTYPE DeviceType, D3DCAPS8* pCaps)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
@ -318,8 +336,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
return hrc;
}
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter)
{
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
HMONITOR ret;
TRACE("iface %p, adapter %u.\n", iface, Adapter);
@ -331,10 +350,11 @@ static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT
return ret;
}
static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice8 **device)
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
IDirect3DDevice8Impl *object;
HRESULT hr;