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d3d9/tests: Fix some activation/focus test failures.
By backporting the corresponding window management tweaks from the d3d8:device test.
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@ -4294,7 +4294,6 @@ static void test_wndproc(void)
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SetForegroundWindow(GetDesktopWindow());
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ShowWindow(device_window, SW_MINIMIZE);
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ShowWindow(device_window, SW_RESTORE);
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ShowWindow(focus_window, SW_MINIMIZE);
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ShowWindow(focus_window, SW_RESTORE);
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SetForegroundWindow(focus_window);
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@ -4339,7 +4338,6 @@ static void test_wndproc(void)
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}
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filter_messages = NULL;
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SetForegroundWindow(focus_window); /* For KDE. */
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flush_events();
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expect_messages = focus_loss_messages_filtered;
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windowposchanged_received = 0;
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@ -4416,6 +4414,10 @@ static void test_wndproc(void)
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ref = IDirect3DDevice9_Release(device);
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ok(!ref, "Unexpected refcount %lu, i=%u.\n", ref, i);
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ShowWindow(device_window, SW_RESTORE);
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SetForegroundWindow(focus_window);
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flush_events();
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filter_messages = focus_window;
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device_desc.device_window = device_window;
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if (!(device = create_device(d3d9, focus_window, &device_desc)))
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