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wined3d: dst_surface can't be NULL at this point (Coverity).
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@ -2049,8 +2049,8 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
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{
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surface->overlay_destrect.left = 0;
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surface->overlay_destrect.top = 0;
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surface->overlay_destrect.right = dst_surface ? dst_surface->resource.width : 0;
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surface->overlay_destrect.bottom = dst_surface ? dst_surface->resource.height : 0;
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surface->overlay_destrect.right = dst_surface->resource.width;
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surface->overlay_destrect.bottom = dst_surface->resource.height;
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}
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if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
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