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d2d1/commandlist: Implement FillMesh() command.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
da9eabd64d
commit
6722d3ad7f
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@ -35,6 +35,7 @@ enum d2d_command_type
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D2D_COMMAND_DRAW_GEOMETRY,
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D2D_COMMAND_DRAW_RECTANGLE,
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D2D_COMMAND_DRAW_BITMAP,
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D2D_COMMAND_FILL_MESH,
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D2D_COMMAND_FILL_GEOMETRY,
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D2D_COMMAND_FILL_RECTANGLE,
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D2D_COMMAND_PUSH_CLIP,
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@ -129,6 +130,13 @@ struct d2d_command_draw_rectangle
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ID2D1StrokeStyle *stroke_style;
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};
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struct d2d_command_fill_mesh
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{
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struct d2d_command c;
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ID2D1Mesh *mesh;
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ID2D1Brush *brush;
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};
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struct d2d_command_fill_geometry
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{
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struct d2d_command c;
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@ -333,6 +341,12 @@ static HRESULT STDMETHODCALLTYPE d2d_command_list_Stream(ID2D1CommandList *iface
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c->interpolation_mode, c->src_rect, c->perspective_transform);
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break;
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}
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case D2D_COMMAND_FILL_MESH:
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{
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const struct d2d_command_fill_mesh *c = data;
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hr = ID2D1CommandSink_FillMesh(sink, c->mesh, c->brush);
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break;
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}
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case D2D_COMMAND_FILL_GEOMETRY:
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{
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const struct d2d_command_fill_geometry *c = data;
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@ -866,3 +880,23 @@ void d2d_command_list_draw_bitmap(struct d2d_command_list *command_list, ID2D1Bi
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d2d_command_list_write_field(&data, &command->src_rect, src_rect, sizeof(*src_rect));
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d2d_command_list_write_field(&data, &command->perspective_transform, perspective_transform, sizeof(*perspective_transform));
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}
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void d2d_command_list_fill_mesh(struct d2d_command_list *command_list, const struct d2d_device_context *context,
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ID2D1Mesh *mesh, ID2D1Brush *orig_brush)
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{
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struct d2d_command_fill_mesh *command;
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ID2D1Brush *brush;
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if (FAILED(d2d_command_list_create_brush(command_list, context, orig_brush, &brush)))
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{
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command_list->state = D2D_COMMAND_LIST_STATE_ERROR;
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return;
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}
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d2d_command_list_reference_object(command_list, mesh);
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command = d2d_command_list_require_space(command_list, sizeof(*command));
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command->c.op = D2D_COMMAND_FILL_MESH;
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command->mesh = mesh;
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command->brush = brush;
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}
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@ -768,6 +768,8 @@ void d2d_command_list_draw_glyph_run(struct d2d_command_list *command_list,
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void d2d_command_list_draw_bitmap(struct d2d_command_list *command_list, ID2D1Bitmap *bitmap,
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const D2D1_RECT_F *dst_rect, float opacity, D2D1_INTERPOLATION_MODE interpolation_mode,
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const D2D1_RECT_F *src_rect, const D2D1_MATRIX_4X4_F *perspective_transform) DECLSPEC_HIDDEN;
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void d2d_command_list_fill_mesh(struct d2d_command_list *command_list, const struct d2d_device_context *context,
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ID2D1Mesh *mesh, ID2D1Brush *orig_brush) DECLSPEC_HIDDEN;
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static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
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{
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@ -1084,7 +1084,12 @@ static void STDMETHODCALLTYPE d2d_device_context_FillGeometry(ID2D1DeviceContext
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static void STDMETHODCALLTYPE d2d_device_context_FillMesh(ID2D1DeviceContext1 *iface,
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ID2D1Mesh *mesh, ID2D1Brush *brush)
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{
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struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
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FIXME("iface %p, mesh %p, brush %p stub!\n", iface, mesh, brush);
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if (context->target.type == D2D_TARGET_COMMAND_LIST)
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d2d_command_list_fill_mesh(context->target.command_list, context, mesh, brush);
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}
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static void STDMETHODCALLTYPE d2d_device_context_FillOpacityMask(ID2D1DeviceContext1 *iface,
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