From 66f4015781f9b36036ca232167affef04ea15e2e Mon Sep 17 00:00:00 2001 From: Alistair Leslie-Hughes Date: Thu, 19 Nov 2015 17:48:00 +1100 Subject: [PATCH] include: Add d3dx10async.h. Signed-off-by: Alistair Leslie-Hughes Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- include/Makefile.in | 1 + include/d3dx10.h | 1 + include/d3dx10async.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 45 insertions(+) create mode 100644 include/d3dx10async.h diff --git a/include/Makefile.in b/include/Makefile.in index 27f0ef68faa..ea0e3fd33bf 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -246,6 +246,7 @@ HEADER_SRCS = \ d3dtypes.h \ d3dvec.inl \ d3dx10.h \ + d3dx10async.h \ d3dx9.h \ d3dx9anim.h \ d3dx9core.h \ diff --git a/include/d3dx10.h b/include/d3dx10.h index 6333349ce80..df7cdb14d97 100644 --- a/include/d3dx10.h +++ b/include/d3dx10.h @@ -28,5 +28,6 @@ #include "d3d10.h" #include "d3dx10core.h" +#include "d3dx10async.h" #endif diff --git a/include/d3dx10async.h b/include/d3dx10async.h new file mode 100644 index 00000000000..85219d28f91 --- /dev/null +++ b/include/d3dx10async.h @@ -0,0 +1,43 @@ +/* + * Copyright 2015 Alistair Leslie-Hughes + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DX10ASYNC_H__ +#define __D3DX10ASYNC_H__ + + +HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, + ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, + ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, + HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, + UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, + ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult); + +HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, + UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, + ID3D10Blob **errors, HRESULT *hresult); + +#endif