wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-06-25 15:01:32 +02:00 committed by Alexandre Julliard
parent 0fd45ba2be
commit 64ab905758

View file

@ -3310,7 +3310,7 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_
return context_generate_rt_mask_from_resource(rts[0]->resource);
rt_mask = ps ? ps->reg_maps.rt_mask : 1;
rt_mask &= (1u << gl_info->limits.buffers) - 1;
rt_mask &= wined3d_mask_from_size(gl_info->limits.buffers);
if (state->blend_state && state->blend_state->dual_source)
rt_mask = 1;