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ntdll: Avoid shrinking large heap block to small block.
Even though this is a waste of memory it seems to trip on some UAF with some games. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54475
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@ -2092,7 +2092,6 @@ static NTSTATUS heap_resize_large( struct heap *heap, ULONG flags, struct block
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SIZE_T old_block_size = large->block_size;
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*old_size = large->data_size;
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if (block_size < HEAP_MIN_LARGE_BLOCK_SIZE / 4) return STATUS_NO_MEMORY; /* shrinking large block to small block */
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if (old_block_size < block_size) return STATUS_NO_MEMORY;
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/* FIXME: we could remap zero-pages instead */
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