d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-01 19:31:47 +01:00 committed by Alexandre Julliard
parent 47c20218b7
commit 63256e31b3

View file

@ -675,9 +675,9 @@ static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
struct wined3d_sub_resource_desc wined3d_desc;
DWORD level_count;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
@ -689,15 +689,10 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
return D3DERR_INVALIDCALL;
}
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
struct wined3d_resource_desc wined3d_desc;
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->MultiSampleType = wined3d_desc.multisample_type;