wined3d: Store vertex declaration in the wined3d_stateblock_state structure.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-02-06 19:38:26 -06:00 committed by Alexandre Julliard
parent cc88fb0b69
commit 61cc88675f
3 changed files with 36 additions and 13 deletions

View file

@ -2199,21 +2199,29 @@ void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device,
void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration)
{
struct wined3d_vertex_declaration *prev = device->update_state->vertex_declaration;
struct wined3d_vertex_declaration *prev = device->state.vertex_declaration;
TRACE("device %p, declaration %p.\n", device, declaration);
if (declaration)
wined3d_vertex_declaration_incref(declaration);
if (device->update_stateblock_state->vertex_declaration)
wined3d_vertex_declaration_decref(device->update_stateblock_state->vertex_declaration);
device->update_stateblock_state->vertex_declaration = declaration;
if (device->recording)
{
device->recording->changed.vertexDecl = TRUE;
return;
}
if (declaration == prev)
return;
if (declaration)
wined3d_vertex_declaration_incref(declaration);
device->update_state->vertex_declaration = declaration;
if (!device->recording)
wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
device->state.vertex_declaration = declaration;
wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
if (prev)
wined3d_vertex_declaration_decref(prev);
}

View file

@ -523,11 +523,18 @@ void state_unbind_resources(struct wined3d_state *state)
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
{
struct wined3d_vertex_declaration *decl;
struct wined3d_texture *texture;
struct wined3d_buffer *buffer;
struct wined3d_shader *shader;
unsigned int i;
if ((decl = state->vertex_declaration))
{
state->vertex_declaration = NULL;
wined3d_vertex_declaration_decref(decl);
}
if ((buffer = state->index_buffer))
{
state->index_buffer = NULL;
@ -814,16 +821,16 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
stateblock->stateblock_state.index_format = state->index_format;
}
if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration)
if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration != state->vertex_declaration)
{
TRACE("Updating vertex declaration from %p to %p.\n",
stateblock->state.vertex_declaration, src_state->vertex_declaration);
stateblock->stateblock_state.vertex_declaration, state->vertex_declaration);
if (src_state->vertex_declaration)
wined3d_vertex_declaration_incref(src_state->vertex_declaration);
if (stateblock->state.vertex_declaration)
wined3d_vertex_declaration_decref(stateblock->state.vertex_declaration);
stateblock->state.vertex_declaration = src_state->vertex_declaration;
if (state->vertex_declaration)
wined3d_vertex_declaration_incref(state->vertex_declaration);
if (stateblock->stateblock_state.vertex_declaration)
wined3d_vertex_declaration_decref(stateblock->stateblock_state.vertex_declaration);
stateblock->stateblock_state.vertex_declaration = state->vertex_declaration;
}
if (stateblock->changed.material
@ -1124,8 +1131,15 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
wined3d_device_set_base_vertex_index(device, stateblock->stateblock_state.base_vertex_index);
}
if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration)
wined3d_device_set_vertex_declaration(device, stateblock->state.vertex_declaration);
if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration)
{
if (stateblock->stateblock_state.vertex_declaration)
wined3d_vertex_declaration_incref(stateblock->stateblock_state.vertex_declaration);
if (state->vertex_declaration)
wined3d_vertex_declaration_decref(state->vertex_declaration);
state->vertex_declaration = stateblock->stateblock_state.vertex_declaration;
wined3d_device_set_vertex_declaration(device, stateblock->stateblock_state.vertex_declaration);
}
if (stateblock->changed.material)
{

View file

@ -2970,6 +2970,7 @@ struct wined3d_dummy_textures
struct wined3d_stateblock_state
{
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_buffer *index_buffer;
enum wined3d_format_id index_format;
int base_vertex_index;