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wined3d: Store vertex declaration in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2199,21 +2199,29 @@ void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device,
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void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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struct wined3d_vertex_declaration *declaration)
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{
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struct wined3d_vertex_declaration *prev = device->update_state->vertex_declaration;
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struct wined3d_vertex_declaration *prev = device->state.vertex_declaration;
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TRACE("device %p, declaration %p.\n", device, declaration);
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if (declaration)
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wined3d_vertex_declaration_incref(declaration);
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if (device->update_stateblock_state->vertex_declaration)
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wined3d_vertex_declaration_decref(device->update_stateblock_state->vertex_declaration);
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device->update_stateblock_state->vertex_declaration = declaration;
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if (device->recording)
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{
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device->recording->changed.vertexDecl = TRUE;
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return;
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}
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if (declaration == prev)
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return;
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if (declaration)
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wined3d_vertex_declaration_incref(declaration);
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device->update_state->vertex_declaration = declaration;
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if (!device->recording)
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wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
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device->state.vertex_declaration = declaration;
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wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
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if (prev)
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wined3d_vertex_declaration_decref(prev);
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}
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@ -523,11 +523,18 @@ void state_unbind_resources(struct wined3d_state *state)
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void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
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{
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struct wined3d_vertex_declaration *decl;
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struct wined3d_texture *texture;
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struct wined3d_buffer *buffer;
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struct wined3d_shader *shader;
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unsigned int i;
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if ((decl = state->vertex_declaration))
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{
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state->vertex_declaration = NULL;
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wined3d_vertex_declaration_decref(decl);
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}
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if ((buffer = state->index_buffer))
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{
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state->index_buffer = NULL;
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@ -814,16 +821,16 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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stateblock->stateblock_state.index_format = state->index_format;
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}
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if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration != src_state->vertex_declaration)
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if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration != state->vertex_declaration)
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{
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TRACE("Updating vertex declaration from %p to %p.\n",
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stateblock->state.vertex_declaration, src_state->vertex_declaration);
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stateblock->stateblock_state.vertex_declaration, state->vertex_declaration);
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if (src_state->vertex_declaration)
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wined3d_vertex_declaration_incref(src_state->vertex_declaration);
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if (stateblock->state.vertex_declaration)
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wined3d_vertex_declaration_decref(stateblock->state.vertex_declaration);
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stateblock->state.vertex_declaration = src_state->vertex_declaration;
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if (state->vertex_declaration)
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wined3d_vertex_declaration_incref(state->vertex_declaration);
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if (stateblock->stateblock_state.vertex_declaration)
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wined3d_vertex_declaration_decref(stateblock->stateblock_state.vertex_declaration);
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stateblock->stateblock_state.vertex_declaration = state->vertex_declaration;
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}
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if (stateblock->changed.material
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@ -1124,8 +1131,15 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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wined3d_device_set_base_vertex_index(device, stateblock->stateblock_state.base_vertex_index);
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}
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if (stateblock->changed.vertexDecl && stateblock->state.vertex_declaration)
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wined3d_device_set_vertex_declaration(device, stateblock->state.vertex_declaration);
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if (stateblock->changed.vertexDecl && stateblock->stateblock_state.vertex_declaration)
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{
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if (stateblock->stateblock_state.vertex_declaration)
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wined3d_vertex_declaration_incref(stateblock->stateblock_state.vertex_declaration);
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if (state->vertex_declaration)
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wined3d_vertex_declaration_decref(state->vertex_declaration);
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state->vertex_declaration = stateblock->stateblock_state.vertex_declaration;
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wined3d_device_set_vertex_declaration(device, stateblock->stateblock_state.vertex_declaration);
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}
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if (stateblock->changed.material)
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{
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@ -2970,6 +2970,7 @@ struct wined3d_dummy_textures
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struct wined3d_stateblock_state
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{
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_buffer *index_buffer;
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enum wined3d_format_id index_format;
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int base_vertex_index;
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