wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.

This commit is contained in:
H. Verbeet 2007-02-15 13:32:06 +01:00 committed by Alexandre Julliard
parent e8419403ee
commit 618dc7da1f

View file

@ -354,11 +354,11 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
switch (This->type) {
case WINED3DQUERYTYPE_OCCLUSION:
if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
if (dwIssueFlags & D3DISSUE_BEGIN) {
if (dwIssueFlags & WINED3DISSUE_BEGIN) {
GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
checkGLcall("glBeginQuery()");
}
if (dwIssueFlags & D3DISSUE_END) {
if (dwIssueFlags & WINED3DISSUE_END) {
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
checkGLcall("glEndQuery()");
}