mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
wined3d: Use WINED3DISSUE_BEGIN / WINED3DISSUE_END rather than D3DISSUE_BEGIN / D3DISSUE_END.
This commit is contained in:
parent
e8419403ee
commit
618dc7da1f
1 changed files with 2 additions and 2 deletions
|
@ -354,11 +354,11 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
|
|||
switch (This->type) {
|
||||
case WINED3DQUERYTYPE_OCCLUSION:
|
||||
if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
|
||||
if (dwIssueFlags & D3DISSUE_BEGIN) {
|
||||
if (dwIssueFlags & WINED3DISSUE_BEGIN) {
|
||||
GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
|
||||
checkGLcall("glBeginQuery()");
|
||||
}
|
||||
if (dwIssueFlags & D3DISSUE_END) {
|
||||
if (dwIssueFlags & WINED3DISSUE_END) {
|
||||
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
||||
checkGLcall("glEndQuery()");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue