winemac: Scale cursors for Retina mode, now that user32 scales them with DPI.

When they were always 32x32, treating that size as though it were in Cocoa's
virtual "points" rather than pixels produced good results even though it wasn't
really correct.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Ken Thomases 2017-07-31 14:44:08 -05:00 committed by Alexandre Julliard
parent cbfa90c390
commit 611c15953e

View file

@ -992,12 +992,14 @@ - (void) setCursor
{
NSDictionary* frame = [cursorFrames objectAtIndex:cursorFrame];
CGImageRef cgimage = (CGImageRef)[frame objectForKey:@"image"];
NSImage* image = [[NSImage alloc] initWithCGImage:cgimage size:NSZeroSize];
CGSize size = CGSizeMake(CGImageGetWidth(cgimage), CGImageGetHeight(cgimage));
NSImage* image = [[NSImage alloc] initWithCGImage:cgimage size:NSSizeFromCGSize(cgsize_mac_from_win(size))];
CFDictionaryRef hotSpotDict = (CFDictionaryRef)[frame objectForKey:@"hotSpot"];
CGPoint hotSpot;
if (!CGPointMakeWithDictionaryRepresentation(hotSpotDict, &hotSpot))
hotSpot = CGPointZero;
hotSpot = cgpoint_mac_from_win(hotSpot);
self.cursor = [[[NSCursor alloc] initWithImage:image hotSpot:NSPointFromCGPoint(hotSpot)] autorelease];
[image release];
[self unhideCursor];