diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a328123ef87..ad5bab29503 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6656,7 +6656,7 @@ static void alpha_test(IDirect3DDevice9 *device) HRESULT hr; IDirect3DTexture9 *offscreenTexture; IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL; - DWORD color, red, green, blue; + DWORD color; struct vertex quad1[] = { @@ -6778,32 +6778,20 @@ static void alpha_test(IDirect3DDevice9 *device) IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); color = getPixelColor(device, 160, 360); - red = (color & 0x00ff0000) >> 16; - green = (color & 0x0000ff00) >> 8; - blue = (color & 0x000000ff); - ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1), "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color); color = getPixelColor(device, 160, 120); - red = (color & 0x00ff0000) >> 16; - green = (color & 0x0000ff00) >> 8; - blue = (color & 0x000000ff); - ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81, - "DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x7f, 0x00, 0x80), 2), + "DSTALPHA on frame buffer returned color %08x, expected 0x007f0080\n", color); color = getPixelColor(device, 480, 360); - red = (color & 0x00ff0000) >> 16; - green = (color & 0x0000ff00) >> 8; - blue = (color & 0x000000ff); - ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, - "SRCALPHA on texture returned color %08x, expected bar\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xbf, 0x40, 0x00), 1), + "SRCALPHA on texture returned color %08x, expected 0x00bf4000\n", color); color = getPixelColor(device, 480, 120); - red = (color & 0x00ff0000) >> 16; - green = (color & 0x0000ff00) >> 8; - blue = (color & 0x000000ff); - ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff , - "DSTALPHA on texture returned color %08x, expected 0x00800080\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0xff), 1), + "DSTALPHA on texture returned color %08x, expected 0x000000ff\n", color); out: /* restore things */