wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-07 17:05:52 +01:00 committed by Alexandre Julliard
parent ead77caae3
commit 60865da5a5

View file

@ -4340,7 +4340,8 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
return E_OUTOFMEMORY;
memset(mask_bits, 0xff, mask_size);
wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
wined3d_resource_map(&texture->resource, sub_resource_idx, &map_desc, NULL,
WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
cursor_info.fIcon = FALSE;
cursor_info.xHotspot = x_hotspot;
cursor_info.yHotspot = y_hotspot;
@ -4348,7 +4349,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
cursor_image->resource.height, 1, 1, mask_bits);
cursor_info.hbmColor = CreateBitmap(cursor_image->resource.width,
cursor_image->resource.height, 1, 32, map_desc.data);
wined3d_surface_unmap(cursor_image);
wined3d_resource_unmap(&texture->resource, sub_resource_idx);
/* Create our cursor and clean up. */
cursor = CreateIconIndirect(&cursor_info);