winmm: waveOutReset returns all buffers.

This commit is contained in:
Jörg Höhle 2011-09-22 20:47:14 +02:00 committed by Alexandre Julliard
parent afa5751015
commit 5f9e03d118

View file

@ -1670,6 +1670,7 @@ static LRESULT WINMM_Reset(HWAVE hwave)
{
WINMM_CBInfo cb_info;
WINMM_Device *device = WINMM_GetDeviceFromHWAVE(hwave);
BOOL is_out;
WAVEHDR *first;
HRESULT hr;
@ -1686,10 +1687,7 @@ static LRESULT WINMM_Reset(HWAVE hwave)
}
device->stopped = TRUE;
if(device->render)
first = WOD_MarkDoneHeaders(device);
else
first = device->first;
first = device->first;
device->first = device->last = device->playing = NULL;
device->ofs_bytes = 0;
device->played_frames = 0;
@ -1698,6 +1696,7 @@ static LRESULT WINMM_Reset(HWAVE hwave)
IAudioClient_Reset(device->client);
cb_info = device->cb_info;
is_out = device->render ? TRUE : FALSE;
LeaveCriticalSection(&device->lock);
@ -1705,7 +1704,7 @@ static LRESULT WINMM_Reset(HWAVE hwave)
WAVEHDR *next = first->lpNext;
first->dwFlags &= ~WHDR_INQUEUE;
first->dwFlags |= WHDR_DONE;
if(device->render)
if(is_out)
WINMM_NotifyClient(&cb_info, WOM_DONE, (DWORD_PTR)first, 0);
else
WINMM_NotifyClient(&cb_info, WIM_DATA, (DWORD_PTR)first, 0);