d3d9/tests: Don't require dynamic usage for textures in the stateblock tests.

This commit is contained in:
Henri Verbeet 2009-11-12 10:26:52 +01:00 committed by Alexandre Julliard
parent 141b995b8f
commit 5f8e6cb5e0

View file

@ -1966,7 +1966,7 @@ static void resource_test_data_init(IDirect3DDevice9 *device,
data->tex = HeapAlloc(GetProcessHeap(), 0, arg->tex_count * sizeof(*data->tex));
for (i = 0; i < arg->tex_count; ++i)
{
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_DYNAMIC,
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &data->tex[i], NULL);
ok(SUCCEEDED(hr), "CreateTexture (%u) returned %#x.\n", i, hr);
}