diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 74f689630eb..cd14371197f 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -4813,7 +4813,7 @@ static void test_pipeline_statistics_query(void) get_query_data(query, &data, sizeof(data)); /* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and - * sleeping a second before ending the query reduces the likelyhood of hitting the bug a lot, but + * sleeping a second before ending the query reduces the likelihood of hitting the bug a lot, but * does not eliminate it entirely. To make things work reliably ignore such broken results. */ if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data))) {