d3d11/tests: Get rid of unnecessary clear from test_so_statistics_query().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-22 17:49:06 +01:00 committed by Alexandre Julliard
parent f68a4b25a4
commit 5e86898626

View file

@ -5813,7 +5813,6 @@ static void test_so_statistics_query(void)
unsigned int i;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const DWORD vs_code[] =
{
#if 0
@ -5994,8 +5993,6 @@ static void test_so_statistics_query(void)
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
query_desc.Query = D3D11_QUERY_SO_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);