d3dx10/font: Create gdi objects on font object creation.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-30 08:08:09 +03:00 committed by Alexandre Julliard
parent 6c2fad576b
commit 5e0577c2b8
3 changed files with 45 additions and 20 deletions

View file

@ -1,6 +1,6 @@
MODULE = d3dx10_43.dll
IMPORTLIB = d3dx10
IMPORTS = d3d10_1 d3dcompiler dxguid uuid
IMPORTS = d3d10_1 d3dcompiler dxguid uuid gdi32
DELAYIMPORTS = windowscodecs
EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native

View file

@ -32,6 +32,8 @@ struct d3dx_font
ID3DX10Font ID3DX10Font_iface;
LONG refcount;
HDC hdc;
HFONT hfont;
D3DX10_FONT_DESCW desc;
ID3D10Device *device;
};
@ -77,6 +79,8 @@ static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
if (!refcount)
{
DeleteObject(font->hfont);
DeleteDC(font->hdc);
ID3D10Device_Release(font->device);
heap_free(font);
}
@ -142,9 +146,11 @@ static BOOL WINAPI d3dx_font_GetTextMetricsW(ID3DX10Font *iface, TEXTMETRICW *me
static HDC WINAPI d3dx_font_GetDC(ID3DX10Font *iface)
{
FIXME("iface %p stub!\n", iface);
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
return NULL;
TRACE("iface %p.\n", iface);
return font->hdc;
}
static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph,
@ -353,12 +359,28 @@ HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT
if (!device || !desc || !font)
return D3DERR_INVALIDCALL;
*font = NULL;
if (!(object = heap_alloc_zero(sizeof(*object))))
{
*font = NULL;
return E_OUTOFMEMORY;
object->hdc = CreateCompatibleDC(NULL);
if (!object->hdc)
{
heap_free(object);
return E_FAIL;
}
object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
if (!object->hfont)
{
DeleteDC(object->hdc);
heap_free(object);
return E_FAIL;
}
SelectObject(object->hdc, object->hfont);
object->ID3DX10Font_iface.lpVtbl = &d3dx_font_vtbl;
object->refcount = 1;
object->device = device;

View file

@ -2200,13 +2200,12 @@ static void test_font(void)
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
todo_wine
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
ret = ID3DX10Font_GetTextMetricsA(font, &metrics);
todo_wine
ok(ret, "Unexpected ret %#x.\n", ret);
ret = GetTextMetricsA(hdc, &expmetrics);
ok(ret, "Unexpected ret %#x.\n", ret);
ret = ID3DX10Font_GetTextMetricsA(font, &metrics);
todo_wine
ok(ret, "Unexpected ret %#x.\n", ret);
@ -2303,7 +2302,6 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
todo_wine
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
hr = ID3DX10Font_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
@ -2333,15 +2331,20 @@ todo_wine
for (c = 'b'; c <= 'z'; ++c)
{
if (!hdc) break;
winetest_push_context("Character %c", c);
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
winetest_pop_context();
break;
}
ID3D10ShaderResourceView_GetResource(srv, &resource);
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
@ -2415,22 +2418,22 @@ todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
todo_wine
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
if (!hdc)
{
ID3DX10Font_Release(font);
winetest_pop_context();
break;
}
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, NULL, NULL);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
ID3DX10Font_Release(font);
winetest_pop_context();
break;
}
ID3D10ShaderResourceView_GetResource(srv, &resource);
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);