d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_GetVolumeLevel().

This commit is contained in:
Henri Verbeet 2012-05-01 20:25:26 +02:00 committed by Alexandre Julliard
parent f9fe89b386
commit 5d56abdb55

View file

@ -1160,6 +1160,7 @@ static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *if
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *sub_resource;
IDirect3DVolume9Impl *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
@ -1170,7 +1171,8 @@ static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *if
return D3DERR_INVALIDCALL;
}
*volume = wined3d_resource_get_parent(sub_resource);
volume_impl = wined3d_resource_get_parent(sub_resource);
*volume = &volume_impl->IDirect3DVolume9_iface;
IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();