d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().

This commit is contained in:
Henri Verbeet 2012-05-01 20:25:24 +02:00 committed by Alexandre Julliard
parent f86ea4cbe9
commit 5d30402ad8

View file

@ -767,6 +767,7 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface9Impl *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
@ -778,8 +779,10 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
locked_rect, rect, flags);
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock();
return hr;