diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 69a2767f904..725a9350229 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2688,6 +2688,13 @@ static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *i return hr; } +static void d3d_device_set_texture_stage_state(struct d3d_device *device, + UINT stage, enum wined3d_texture_stage_state state, DWORD value) +{ + wined3d_stateblock_set_texture_stage_state(device->state, stage, state, value); + wined3d_device_set_texture_stage_state(device->wined3d_device, stage, state, value); +} + static void fixup_texture_alpha_op(struct d3d_device *device) { /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states. @@ -2711,7 +2718,7 @@ static void fixup_texture_alpha_op(struct d3d_device *device) } /* Args 1 and 2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */ - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_OP, tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2); } @@ -2757,6 +2764,7 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, if (value == 0) { + wined3d_stateblock_set_texture(device->state, 0, NULL); wined3d_device_set_texture(device->wined3d_device, 0, NULL); hr = D3D_OK; break; @@ -2793,69 +2801,69 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, { fixup_texture_alpha_op(device); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); break; } case D3DTBLEND_ADD: - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); break; case D3DTBLEND_MODULATEALPHA: - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE); break; case D3DTBLEND_COPY: case D3DTBLEND_DECAL: - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1); break; case D3DTBLEND_DECALALPHA: - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2); - wined3d_device_set_texture_stage_state(device->wined3d_device, + d3d_device_set_texture_stage_state(device, 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT); break;