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wined3d: A more dynamic initialization of the gl pixel formats.
This commit is contained in:
parent
d2016ff892
commit
5c905b9e8c
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@ -107,82 +107,90 @@ static const StaticPixelFormatDesc formats[] = {
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{WINED3DFMT_Q16W16V16U16,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE },
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};
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typedef struct {
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WINED3DFORMAT fmt;
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GLint glInternal, glGammaInternal, glFormat, glType;
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} GlPixelFormatDescTemplate;
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/*****************************************************************************
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* Pixel format array
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* OpenGL format template. Contains unexciting formats which do not need
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* extension checks. The order in this table is independent of the order in
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* the table StaticPixelFormatDesc above. Not all formats have to be in this
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* table.
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*/
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GlPixelFormatDesc gl_formats[] = {
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/*{internal ,srgbInternal ,format ,type }*/
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{0 ,0 ,0 ,0 },
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/* FourCC formats, kept here to have WINED3DFMT_R8G8B8(=20) at position 20 */
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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static const GlPixelFormatDescTemplate gl_formats_template[] = {
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/*{ internal ,srgbInternal ,format ,type }*/
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{WINED3DFMT_UNKNOWN ,0 ,0 ,0 ,0 },
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/* FourCC formats */
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{WINED3DFMT_UYVY ,0 ,0 ,0 ,0 },
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{WINED3DFMT_YUY2 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_DXT1 ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_DXT2 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_DXT3 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_DXT4 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_DXT5 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT ,GL_RGBA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_MULTI2_ARGB8 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_G8R8_G8B8 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_R8G8_B8G8 ,0 ,0 ,0 ,0 },
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/* IEEE formats */
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{GL_RGB32F_ARB ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT },
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{0 ,0 ,0 ,0 },
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{GL_RGBA32F_ARB ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
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{WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT },
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{WINED3DFMT_G32R32F ,0 ,0 ,0 ,0 },
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{WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
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/* Hmm? */
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{0 ,0 ,0 ,0 },
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{WINED3DFMT_CxV8U8 ,0 ,0 ,0 ,0 },
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/* Float */
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{GL_RGB16F_ARB ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB },
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{0 ,0 ,0 ,0 },
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{GL_RGBA16F_ARB ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
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{WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB },
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{WINED3DFMT_G16R16F ,0 ,0 ,0 ,0 },
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{WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
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/* Palettized formats */
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{0 ,0 ,0 ,0 },
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{GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
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/* Standard ARGB formats. Keep WINED3DFMT_R8G8B8(=20) at position 20 */
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{GL_RGB8 ,GL_RGB8 ,GL_BGR ,GL_UNSIGNED_BYTE },
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{GL_RGBA8 ,GL_SRGB8_ALPHA8_EXT ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{GL_RGB8 ,GL_SRGB8_EXT ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{GL_RGB5 ,GL_RGB5 ,GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 },
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{GL_RGB5_A1 ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{GL_RGB5_A1 ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{GL_R3_G3_B2 ,GL_R3_G3_B2 ,GL_RGB ,GL_UNSIGNED_BYTE_2_3_3_REV },
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{GL_ALPHA8 ,GL_ALPHA8 ,GL_ALPHA ,GL_UNSIGNED_BYTE },
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{0 ,0 ,0 ,0 },
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{GL_RGB4 ,GL_RGB4 ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{GL_RGB ,GL_RGB ,GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{GL_RGBA8 ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{GL_RGB8 ,GL_RGB8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{0 ,0 ,0 ,0 },
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{GL_RGBA ,GL_RGBA ,GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{GL_RGBA16_EXT ,GL_RGBA16_EXT ,GL_RGBA ,GL_UNSIGNED_SHORT },
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{WINED3DFMT_A8P8, 0 ,0 ,0 ,0 },
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{WINED3DFMT_P8, GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
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/* Standard ARGB formats */
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{WINED3DFMT_R8G8B8 ,GL_RGB8 ,GL_RGB8 ,GL_BGR ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_A8R8G8B8 ,GL_RGBA8 ,GL_SRGB8_ALPHA8_EXT ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_X8R8G8B8 ,GL_RGB8 ,GL_SRGB8_EXT ,GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_R5G6B5 ,GL_RGB5 ,GL_RGB5 ,GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 },
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{WINED3DFMT_X1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 ,GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV },
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{WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 ,GL_RGB ,GL_UNSIGNED_BYTE_2_3_3_REV },
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{WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 ,GL_ALPHA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_A8R3G3B2 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_X4R4G4B4 ,GL_RGB4 ,GL_RGB4 ,GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV },
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{WINED3DFMT_A2B10G10R10 ,GL_RGB ,GL_RGB ,GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{WINED3DFMT_A8B8G8R8 ,GL_RGBA8 ,GL_RGBA8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_X8B8G8R8 ,GL_RGB8 ,GL_RGB8 ,GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV },
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{WINED3DFMT_G16R16 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_A2R10G10B10 ,GL_RGBA ,GL_RGBA ,GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV },
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{WINED3DFMT_A16B16G16R16 ,GL_RGBA16_EXT ,GL_RGBA16_EXT ,GL_RGBA ,GL_UNSIGNED_SHORT },
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/* Luminance */
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{GL_LUMINANCE8 ,GL_SLUMINANCE8_EXT ,GL_LUMINANCE ,GL_UNSIGNED_BYTE },
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{GL_LUMINANCE8_ALPHA8 ,GL_SLUMINANCE8_ALPHA8_EXT ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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{GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_L8 ,GL_LUMINANCE8 ,GL_SLUMINANCE8_EXT ,GL_LUMINANCE ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_A8L8 ,GL_LUMINANCE8_ALPHA8 ,GL_SLUMINANCE8_ALPHA8_EXT ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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{WINED3DFMT_A4L4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE },
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/* Bump mapping stuff */
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{GL_DSDT8_NV ,GL_DSDT8_NV ,GL_DSDT_NV ,GL_BYTE },
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{GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT_5_5_5_1 },
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{GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT_MAG_INTENSITY_NV ,GL_BYTE },
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{GL_SIGNED_RGBA8_NV ,GL_SIGNED_RGBA8_NV ,GL_RGBA ,GL_BYTE },
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{GL_SIGNED_HILO16_NV ,GL_SIGNED_HILO16_NV ,GL_HILO_NV ,GL_SHORT },
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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{WINED3DFMT_V8U8 ,GL_DSDT8_NV ,GL_DSDT8_NV ,GL_DSDT_NV ,GL_BYTE },
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{WINED3DFMT_L6V5U5 ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT_5_5_5_1 },
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{WINED3DFMT_X8L8V8U8 ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT_MAG_INTENSITY_NV ,GL_BYTE },
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{WINED3DFMT_Q8W8V8U8 ,GL_SIGNED_RGBA8_NV ,GL_SIGNED_RGBA8_NV ,GL_RGBA ,GL_BYTE },
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{WINED3DFMT_V16U16 ,GL_SIGNED_HILO16_NV ,GL_SIGNED_HILO16_NV ,GL_HILO_NV ,GL_SHORT },
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{WINED3DFMT_W11V11U10 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_A2W10V10U10 ,0 ,0 ,0 ,0 },
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/* Depth stencil formats */
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT },
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{GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT,GL_UNSIGNED_INT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT,GL_UNSIGNED_SHORT },
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{GL_LUMINANCE16_EXT ,GL_LUMINANCE16_EXT ,GL_LUMINANCE ,GL_UNSIGNED_SHORT },
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{GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT ,GL_FLOAT },
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{GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_FLOAT },
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{WINED3DFMT_D16_LOCKABLE ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT },
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{WINED3DFMT_D32 ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{WINED3DFMT_D15S1 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT },
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{WINED3DFMT_D24S8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{WINED3DFMT_D24X8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{WINED3DFMT_D24X4S4 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT },
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{WINED3DFMT_D16 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT },
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{WINED3DFMT_L16 ,GL_LUMINANCE16_EXT ,GL_LUMINANCE16_EXT ,GL_LUMINANCE ,GL_UNSIGNED_SHORT },
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{WINED3DFMT_D32F_LOCKABLE ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT ,GL_FLOAT },
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{WINED3DFMT_D24FS8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT ,GL_FLOAT },
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/* Is this a vertex buffer? */
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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{0 ,0 ,0 ,0 },
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{GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }
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{WINED3DFMT_VERTEXDATA ,0 ,0 ,0 ,0 },
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{WINED3DFMT_INDEX16 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_INDEX32 ,0 ,0 ,0 ,0 },
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{WINED3DFMT_Q16W16V16U16 ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_COLOR_INDEX ,GL_UNSIGNED_SHORT }
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};
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static inline int getFmtIdx(WINED3DFORMAT fmt) {
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@ -204,11 +212,23 @@ static inline int getFmtIdx(WINED3DFORMAT fmt) {
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BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
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{
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/* Will be replaced with some more sophisticated initialization later */
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gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(gl_formats));
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unsigned int src;
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gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof(formats) / sizeof(formats[0]) * sizeof(gl_info->gl_formats[0]));
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if(!gl_info->gl_formats) return FALSE;
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memcpy(gl_info->gl_formats, &gl_formats, sizeof(gl_formats));
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/* If a format depends on some extensions, remove them from the table above and initialize them
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* after this loop
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*/
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for(src = 0; src < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); src++) {
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int dst = getFmtIdx(gl_formats_template[src].fmt);
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gl_info->gl_formats[dst].glInternal = gl_formats_template[src].glInternal;
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gl_info->gl_formats[dst].glGammaInternal = gl_formats_template[src].glGammaInternal;
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gl_info->gl_formats[dst].glFormat = gl_formats_template[src].glFormat;
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gl_info->gl_formats[dst].glType = gl_formats_template[src].glType;
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}
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return TRUE;
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}
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