d3dcompiler: Implement d3d10 reflection GetDesc() method.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Connor McAdams 2019-11-06 10:06:34 +01:00 committed by Alexandre Julliard
parent 0ffd0cab01
commit 5c708c857e

View file

@ -1857,9 +1857,46 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderRefle
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface,
D3D10_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
return E_NOTIMPL;
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
desc->Version = reflection->version;
desc->Creator = reflection->creator;
desc->Flags = reflection->flags;
desc->ConstantBuffers = reflection->constant_buffer_count;
desc->BoundResources = reflection->bound_resource_count;
desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0;
desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0;
desc->InstructionCount = reflection->instruction_count;
desc->TempRegisterCount = reflection->temp_register_count;
desc->TempArrayCount = reflection->temp_array_count;
desc->DefCount = 0;
desc->DclCount = reflection->dcl_count;
desc->TextureNormalInstructions = reflection->texture_normal_instructions;
desc->TextureLoadInstructions = reflection->texture_load_instructions;
desc->TextureCompInstructions = reflection->texture_comp_instructions;
desc->TextureBiasInstructions = reflection->texture_bias_instructions;
desc->TextureGradientInstructions = reflection->texture_gradient_instructions;
desc->FloatInstructionCount = reflection->float_instruction_count;
desc->IntInstructionCount = reflection->int_instruction_count;
desc->UintInstructionCount = reflection->uint_instruction_count;
desc->StaticFlowControlCount = reflection->static_flow_control_count;
desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
desc->MacroInstructionCount = 0;
desc->ArrayInstructionCount = reflection->array_instruction_count;
desc->CutInstructionCount = reflection->cut_instruction_count;
desc->EmitInstructionCount = reflection->emit_instruction_count;
desc->GSOutputTopology = reflection->gs_output_topology;
desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
return S_OK;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(