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- cleaned *Set* functions
- added initial code for 3d buffer recalculating - added some auxiliary functions
This commit is contained in:
parent
8b36681bad
commit
5b918db643
1 changed files with 141 additions and 65 deletions
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@ -3,6 +3,7 @@
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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* Copyright 2002 Rok Mandeljc <rok.mandeljc@gimb.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -64,6 +65,97 @@
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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/*******************************************************************************
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* Auxiliary functions
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*/
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/* scalar product (i believe it's called dot product in english) */
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static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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D3DVALUE c;
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c = (a->u1.x*b->u1.x) + (a->u2.y*b->u2.y) + (a->u3.z*b->u3.z);
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TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
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b->u3.z, c);
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return c;
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}
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/* vector product (i believe it's called cross product in english */
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static inline LPD3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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LPD3DVECTOR c;
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c->u1.x = (a->u2.y*b->u3.z) - (a->u3.z*b->u2.y);
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c->u2.y = (a->u3.z*b->u1.x) - (a->u1.x*b->u3.z);
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c->u3.z = (a->u1.x*b->u2.y) - (a->u2.y*b->u1.x);
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TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
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b->u3.z, c->u1.x, c->u2.y, c->u3.z);
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return c;
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}
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/* magnitude (lenght) of vector */
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static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
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{
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D3DVALUE l;
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l = sqrt (ScalarProduct (a, a));
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TRACE("|(%f,%f,%f)| = %f\n", a->u1.x, a->u2.y, a->u3.z, l);
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return l;
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}
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/* conversion between radians and degrees */
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static inline LONG RadToDeg (LONG angle)
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{
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LONG newangle;
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newangle = angle * (360/(2*M_PI));
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TRACE("%ld rad = %ld deg\n", angle, newangle);
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return newangle;
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}
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/* conversion between degrees and radians */
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static inline LONG DegToRad (LONG angle)
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{
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LONG newangle;
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newangle = angle * (2*M_PI/360);
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TRACE("%ld deg = %ld rad\n", angle, newangle);
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return newangle;
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}
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/* angle between vectors */
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static inline LONG AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
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{
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LONG angle;
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LONG cos;
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D3DVALUE la, lb, product;
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/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
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product = ScalarProduct (a,b);
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la = VectorMagnitude (a);
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lb = VectorMagnitude (b);
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cos = product/(la*lb);
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/* we now have angle in radians */
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angle = DegToRad(cos);
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TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %ld degrees\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, \
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b->u2.y, b->u3.z, angle);
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return angle;
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}
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/*******************************************************************************
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* 3D Buffer and Listener mixing
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*/
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static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
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{
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FIXME("Procedure not ready yet\n");
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}
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static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
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{
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IDirectSoundImpl *dsound = ds3dl->dsb->dsound;
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int i;
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/* if listener changes, we need to recalculate all 3d buffers */
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for(i = 0; i > dsound->nrofbuffers; i++)
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{
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DSOUND_Mix3DBuffer(dsound->buffers[i]->ds3db);
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}
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}
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/*******************************************************************************
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* IDirectSound3DBuffer
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@ -223,11 +315,9 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
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This->ds3db = *lpcDs3dBuffer;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -243,11 +333,9 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
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This->ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -263,11 +351,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
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This->ds3db.vConeOrientation.u3.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -281,11 +368,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
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This->ds3db.lConeOutsideVolume = lConeOutsideVolume;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -299,11 +385,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
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This->ds3db.flMaxDistance = fMaxDistance;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -317,11 +402,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
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This->ds3db.flMinDistance = fMinDistance;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -335,11 +419,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
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This->ds3db.dwMode = dwMode;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -355,11 +438,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
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This->ds3db.vPosition.u3.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -375,11 +457,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
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This->ds3db.vVelocity.u3.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_Mix3DBuffer(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -569,11 +650,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
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This->ds3dl = *lpcDS3DL;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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This->ds3dl.flDistanceFactor = fDistanceFactor;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -605,11 +684,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
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This->ds3dl.flDopplerFactor = fDopplerFactor;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -630,11 +708,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
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This->ds3dl.vOrientTop.u3.z = zTop;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -650,11 +727,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
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This->ds3dl.vPosition.u3.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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This->ds3dl.flRolloffFactor = fRolloffFactor;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -688,11 +763,10 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
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This->ds3dl.vVelocity.u3.z = z;
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if (dwApply == DS3D_IMMEDIATE)
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{
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FIXME("nothing happens yet...\n");
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/* TRACE("recalculating...\n"); */
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/* place function for recalculation here */
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This->need_recalc = FALSE;
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DSOUND_ChangeListener(This);
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}
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FIXME("DS3D_DEFERRED flag not supported yet\n");
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This->need_recalc = TRUE;
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return DS_OK;
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}
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@ -700,7 +774,9 @@ static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
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LPDIRECTSOUND3DLISTENER iface)
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{
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FIXME("stub; deferred settings not used yet\n");
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("\n");
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DSOUND_ChangeListener(This);
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return DS_OK;
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}
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