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d3d9: Add a separate function for volume texture initialization.
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3 changed files with 54 additions and 40 deletions
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@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
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UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
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D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
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UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
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@ -465,6 +462,9 @@ typedef struct IDirect3DVolumeTexture9Impl
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LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DVolumeTexture9Impl;
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HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DStateBlock9 */
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/* ----------------------- */
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@ -644,6 +644,40 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
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wined3d_mutex_unlock();
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
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{
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DVolumeTexture9Impl *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
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iface, width, height, depth, levels);
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TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
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usage, format, pool, texture, shared_handle);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate volume texture memory.\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
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if (FAILED(hr))
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{
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WARN("Failed to initialize volume texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created volume texture %p.\n", object);
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*texture = (IDirect3DVolumeTexture9 *)object;
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return D3D_OK;
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}
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static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
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D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
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UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
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@ -403,47 +403,27 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
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IDirect3DVolumeTexture9Impl_AddDirtyBox
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};
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/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
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D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
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HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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IDirect3DVolumeTexture9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
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if (NULL == object) {
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ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
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object->ref = 1;
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texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
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Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
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Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
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hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
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pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
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wined3d_mutex_unlock();
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if (hrc != D3D_OK) {
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/* free up object */
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WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IDirect3DDevice9Ex_AddRef(iface);
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object->parentDevice = iface;
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*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
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TRACE("(%p) : Created volume texture %p\n", This, object);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
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return hr;
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}
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TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
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return hrc;
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texture->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(texture->parentDevice);
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return D3D_OK;
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}
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