d3d9: Add a separate function for volume texture initialization.

This commit is contained in:
Henri Verbeet 2009-09-16 08:37:22 +02:00 committed by Alexandre Julliard
parent 83b3d4f27a
commit 5b7b4f59d2
3 changed files with 54 additions and 40 deletions

View file

@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN; IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN; IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
@ -465,6 +462,9 @@ typedef struct IDirect3DVolumeTexture9Impl
LPDIRECT3DDEVICE9EX parentDevice; LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVolumeTexture9Impl; } IDirect3DVolumeTexture9Impl;
HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */ /* ----------------------- */
/* IDirect3DStateBlock9 */ /* IDirect3DStateBlock9 */
/* ----------------------- */ /* ----------------------- */

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@ -644,6 +644,40 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVolumeTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
iface, width, height, depth, levels);
TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created volume texture %p.\n", object);
*texture = (IDirect3DVolumeTexture9 *)object;
return D3D_OK;
}
static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)

View file

@ -403,47 +403,27 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
IDirect3DVolumeTexture9Impl_AddDirtyBox IDirect3DVolumeTexture9Impl_AddDirtyBox
}; };
HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
{ {
IDirect3DVolumeTexture9Impl *object; HRESULT hr;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This); texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
texture->ref = 1;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
if (NULL == object) {
ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr))
if (hrc != D3D_OK) { {
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
/* free up object */ return hr;
WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
TRACE("(%p) : Created volume texture %p\n", This, object);
} }
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
return hrc; texture->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
return D3D_OK;
} }