wined3d: Use EXT_framebuffer_multisample_blit_scaled for scaled resolves.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-03-12 13:19:50 +03:30 committed by Alexandre Julliard
parent 7ec7d812f1
commit 5b6c85d64a
4 changed files with 17 additions and 4 deletions

View file

@ -179,6 +179,8 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_EXT_fog_coord", EXT_FOG_COORD },
{"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
{"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
{"GL_EXT_framebuffer_multisample_blit_scaled",
EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED},
{"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
{"GL_EXT_memory_object", EXT_MEMORY_OBJECT },
{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
@ -5157,6 +5159,7 @@ static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl *adapter_
d3d_info->srgb_write_control = !!gl_info->supported[ARB_FRAMEBUFFER_SRGB];
d3d_info->clip_control = !!gl_info->supported[ARB_CLIP_CONTROL];
d3d_info->full_ffp_varyings = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_FULL_FFP_VARYINGS);
d3d_info->scaled_resolve = !!gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED];
d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])

View file

@ -150,6 +150,7 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
const struct wined3d_gl_info *gl_info;
struct wined3d_context_gl *context_gl;
unsigned int restore_idx;
BOOL scaled_resolve;
GLenum gl_filter;
GLenum buffer;
RECT s, d;
@ -160,10 +161,14 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
wined3d_debug_location(src_location), wine_dbgstr_rect(src_rect), dst_texture,
dst_sub_resource_idx, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect));
scaled_resolve = wined3d_texture_gl_is_multisample_location(wined3d_texture_gl(src_texture), src_location)
&& (abs(src_rect->bottom - src_rect->top) != abs(dst_rect->bottom - dst_rect->top)
|| abs(src_rect->right - src_rect->left) != abs(dst_rect->right - dst_rect->left));
switch (filter)
{
case WINED3D_TEXF_LINEAR:
gl_filter = GL_LINEAR;
gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_NICEST_EXT : GL_LINEAR;
break;
default:
@ -171,7 +176,7 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
/* fall through */
case WINED3D_TEXF_NONE:
case WINED3D_TEXF_POINT:
gl_filter = GL_NEAREST;
gl_filter = scaled_resolve ? GL_SCALED_RESOLVE_FASTEST_EXT : GL_NEAREST;
break;
}
@ -2606,8 +2611,11 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
if ((flags & WINED3D_BLT_RAW) || (blit_op == WINED3D_BLIT_OP_COLOR_BLIT && !scale && !convert && !resolve))
blit_op = WINED3D_BLIT_OP_RAW_BLIT;
context = context_acquire(device, dst_texture, dst_sub_resource_idx);
if (src_texture->resource.multisample_type != WINED3D_MULTISAMPLE_NONE
&& (scale || convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT))
&& ((scale && !context->d3d_info->scaled_resolve)
|| convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT))
src_location = WINED3D_LOCATION_RB_RESOLVED;
else
src_location = src_texture->resource.draw_binding;
@ -2620,10 +2628,10 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
else
dst_location = dst_texture->resource.draw_binding;
context = context_acquire(device, dst_texture, dst_sub_resource_idx);
valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
src_texture, src_sub_resource_idx, src_location, &src_rect,
dst_texture, dst_sub_resource_idx, dst_location, &dst_rect, colour_key, filter);
context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);

View file

@ -160,6 +160,7 @@ enum wined3d_gl_extension
EXT_FOG_COORD,
EXT_FRAMEBUFFER_BLIT,
EXT_FRAMEBUFFER_MULTISAMPLE,
EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED,
EXT_FRAMEBUFFER_OBJECT,
EXT_GPU_PROGRAM_PARAMETERS,
EXT_GPU_SHADER4,

View file

@ -224,6 +224,7 @@ struct wined3d_d3d_info
uint32_t srgb_write_control : 1;
uint32_t clip_control : 1;
uint32_t full_ffp_varyings : 1;
uint32_t scaled_resolve : 1;
enum wined3d_feature_level feature_level;
DWORD multisample_draw_location;