gdi32: Use float instead of long in the spec file for 32-bit floating point values.

This commit is contained in:
Alexandre Julliard 2010-08-31 12:35:43 +02:00
parent afa57da929
commit 5b1a3a4320

View file

@ -13,7 +13,7 @@
@ stdcall AddFontResourceExW(wstr long ptr)
@ stub AddFontResourceTracking
@ stdcall AddFontResourceW(wstr)
@ stdcall AngleArc(long long long long long long)
@ stdcall AngleArc(long long long long float float)
@ stdcall AnimatePalette(long long long ptr)
# @ stub AnyLinkedFonts
@ stdcall Arc(long long long long long long long long long)
@ -449,7 +449,7 @@
@ stdcall SetMapperFlags(long long)
@ stdcall SetMetaFileBitsEx(long ptr)
@ stdcall SetMetaRgn(long)
@ stdcall SetMiterLimit(long long ptr)
@ stdcall SetMiterLimit(long float ptr)
@ stdcall SetObjectOwner(long long)
@ stdcall SetPaletteEntries(long long long ptr)
@ stdcall SetPixel(long long long long)