ddraw: Implement ddraw7_GetMonitorFrequency() on top of wined3d_get_adapter_display_mode().

This commit is contained in:
Henri Verbeet 2012-07-24 23:21:29 +02:00 committed by Alexandre Julliard
parent 1f6febea08
commit 5b093e6ba9

View file

@ -1568,28 +1568,25 @@ static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_cou
return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
}
/*****************************************************************************
* IDirectDraw7::GetMonitorFrequency
*
* Returns the monitor's frequency
*
* Exists in Version 1, 2, 4 and 7
*
* Params:
* Freq: Pointer to a DWORD to write the frequency to
*
* Returns
* Always returns DD_OK
*
*****************************************************************************/
static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
{
FIXME("iface %p, frequency %p stub!\n", iface, Freq);
struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
struct wined3d_display_mode mode;
HRESULT hr;
TRACE("iface %p, frequency %p.\n", iface, frequency);
wined3d_mutex_lock();
hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get display mode, hr %#x.\n", hr);
return hr;
}
*frequency = mode.refresh_rate;
/* Ideally this should be in WineD3D, as it concerns the screen setup,
* but for now this should make the games happy
*/
*Freq = 60;
return DD_OK;
}