diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 20cb6ed4493..b74a8e48b98 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -108,13 +108,15 @@ static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *if REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); + struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); - hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags); + resource = wined3d_texture_get_resource(This->wined3d_texture); + hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; @@ -124,13 +126,15 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *if REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); + struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); - hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); + resource = wined3d_texture_get_resource(This->wined3d_texture); + hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; @@ -140,12 +144,14 @@ static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *i REFGUID refguid) { IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); + struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); - hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); + resource = wined3d_texture_get_resource(This->wined3d_texture); + hr = wined3d_resource_free_private_data(resource, refguid); wined3d_mutex_unlock(); return hr;