From 5adbc011d92531b0abbcf2a30a0388d6a6750cef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Bernon?= Date: Mon, 7 Mar 2022 10:40:24 +0100 Subject: [PATCH] windows.gaming.input: Stub ICustomGameControllerFactory for RawGameController. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: RĂ©mi Bernon Signed-off-by: Alexandre Julliard --- dlls/windows.gaming.input/controller.c | 46 +++++++++++++++++++++++++- dlls/windows.gaming.input/main.c | 5 +-- dlls/windows.gaming.input/private.h | 2 +- 3 files changed, 49 insertions(+), 4 deletions(-) diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c index 75ead342004..27c5d6ebd32 100644 --- a/dlls/windows.gaming.input/controller.c +++ b/dlls/windows.gaming.input/controller.c @@ -27,6 +27,7 @@ struct controller_statics { IActivationFactory IActivationFactory_iface; IRawGameControllerStatics IRawGameControllerStatics_iface; + ICustomGameControllerFactory ICustomGameControllerFactory_iface; LONG ref; }; @@ -56,6 +57,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID return S_OK; } + if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory )) + { + IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) ); + return S_OK; + } + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); *out = NULL; return E_NOINTERFACE; @@ -189,11 +196,48 @@ static const struct IRawGameControllerStaticsVtbl statics_vtbl = statics_FromGameController, }; +DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct controller_statics, IActivationFactory_iface ) + +static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider, + IInspectable **value ) +{ + FIXME( "iface %p, provider %p, value %p stub!\n", iface, provider, value ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value ) +{ + FIXME( "iface %p, value %p stub!\n", iface, value ); + return E_NOTIMPL; +} + +static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value ) +{ + FIXME( "iface %p, value %p stub!\n", iface, value ); + return E_NOTIMPL; +} + +static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl = +{ + controller_factory_QueryInterface, + controller_factory_AddRef, + controller_factory_Release, + /* IInspectable methods */ + controller_factory_GetIids, + controller_factory_GetRuntimeClassName, + controller_factory_GetTrustLevel, + /* ICustomGameControllerFactory methods */ + controller_factory_CreateGameController, + controller_factory_OnGameControllerAdded, + controller_factory_OnGameControllerRemoved, +}; + static struct controller_statics controller_statics = { {&factory_vtbl}, {&statics_vtbl}, + {&controller_factory_vtbl}, 1, }; -IActivationFactory *controller_factory = &controller_statics.IActivationFactory_iface; +ICustomGameControllerFactory *controller_factory = &controller_statics.ICustomGameControllerFactory_iface; diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 03d47e1ce2f..d4bfec108ef 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -169,6 +169,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** { static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT; const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL ); + HRESULT hr = S_OK; TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory ); @@ -177,13 +178,13 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory ** *factory = NULL; if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController )) - IActivationFactory_AddRef( (*factory = controller_factory) ); + hr = ICustomGameControllerFactory_QueryInterface( controller_factory, &IID_IActivationFactory, (void **)factory ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad )) IActivationFactory_AddRef( (*factory = gamepad_factory) ); if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager )) IActivationFactory_AddRef( (*factory = manager_factory) ); - if (*factory) return S_OK; + if (SUCCEEDED(hr) && *factory) return S_OK; return REGDB_E_CLASSNOTREG; } diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h index a0bd45b3f20..fbec3d8189d 100644 --- a/dlls/windows.gaming.input/private.h +++ b/dlls/windows.gaming.input/private.h @@ -36,7 +36,7 @@ #include "windows.gaming.input.custom.h" extern HINSTANCE windows_gaming_input; -extern IActivationFactory *controller_factory; +extern ICustomGameControllerFactory *controller_factory; extern IActivationFactory *gamepad_factory; extern IActivationFactory *manager_factory;