d3dcompiler: Add D3DCreateBlob() test.

This commit is contained in:
Rico Schüller 2010-08-19 21:33:43 +02:00 committed by Alexandre Julliard
parent 12d14c695f
commit 5ad7f7b9d3
4 changed files with 71 additions and 0 deletions

1
configure vendored
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@ -14464,6 +14464,7 @@ wine_fn_config_dll d3dcompiler_40 enable_d3dcompiler_40
wine_fn_config_dll d3dcompiler_41 enable_d3dcompiler_41
wine_fn_config_dll d3dcompiler_42 enable_d3dcompiler_42
wine_fn_config_dll d3dcompiler_43 enable_d3dcompiler_43 d3dcompiler
wine_fn_config_test dlls/d3dcompiler_43/tests d3dcompiler_43_test
wine_fn_config_dll d3dim enable_d3dim d3dim
wine_fn_config_dll d3drm enable_d3drm d3drm
wine_fn_config_test dlls/d3drm/tests d3drm_test

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@ -2303,6 +2303,7 @@ WINE_CONFIG_DLL(d3dcompiler_40)
WINE_CONFIG_DLL(d3dcompiler_41)
WINE_CONFIG_DLL(d3dcompiler_42)
WINE_CONFIG_DLL(d3dcompiler_43,,[d3dcompiler])
WINE_CONFIG_TEST(dlls/d3dcompiler_43/tests)
WINE_CONFIG_DLL(d3dim,,[d3dim])
WINE_CONFIG_DLL(d3drm,,[d3drm])
WINE_CONFIG_TEST(dlls/d3drm/tests)

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@ -0,0 +1,11 @@
TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3dcompiler_43.dll
IMPORTS = d3dcompiler
C_SRCS = \
blob.c
@MAKE_TEST_RULES@

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@ -0,0 +1,58 @@
/*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Nearly all compiler functions need the shader blob and the size. The size
* is always located at DWORD #6 in the shader blob (blob[6]).
* The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
*/
#define COBJMACROS
#include "d3dcompiler.h"
#include "wine/test.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
static void test_create_blob(void)
{
ID3D10Blob *blob;
HRESULT hr;
ULONG refcount;
hr = D3DCreateBlob(1, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
hr = D3DCreateBlob(0, NULL);
ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
hr = D3DCreateBlob(0, &blob);
ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr);
refcount = blob->lpVtbl->Release(blob);
ok(!refcount, "ID3DBlob has %u references left\n", refcount);
}
START_TEST(blob)
{
test_create_blob();
}