wined3d: Remove wined3d_device_present.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2015-10-14 11:09:56 +02:00 committed by Alexandre Julliard
parent 20d5be042c
commit 59ec72879f
5 changed files with 86 additions and 63 deletions

View file

@ -167,6 +167,9 @@ struct d3d9_device
LONG device_state;
BOOL in_destruction;
BOOL in_scene;
UINT implicit_swapchain_count;
struct d3d9_swapchain **implicit_swapchains;
};
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,

View file

@ -322,6 +322,8 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
if (device->index_buffer)
wined3d_buffer_decref(device->index_buffer);
HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
@ -565,19 +567,16 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain *wined3d_swapchain;
struct d3d9_swapchain *swapchain_impl;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
if (swapchain_idx < device->implicit_swapchain_count)
{
swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
*swapchain = (IDirect3DSwapChain9 *)&swapchain_impl->IDirect3DSwapChain9Ex_iface;
IDirect3DSwapChain9Ex_AddRef(*swapchain);
hr = D3D_OK;
*swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
IDirect3DSwapChain9Ex_AddRef(*swapchain);
hr = D3D_OK;
}
else
{
@ -646,6 +645,25 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
return D3D_OK;
}
static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
{
UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
struct wined3d_swapchain *wined3d_swapchain;
if (!(device->implicit_swapchains = HeapAlloc(GetProcessHeap(), 0,
new_swapchain_count * sizeof(*device->implicit_swapchains))))
return E_OUTOFMEMORY;
for (i = 0; i < new_swapchain_count; ++i)
{
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
}
device->implicit_swapchain_count = new_swapchain_count;
return D3D_OK;
}
static HRESULT d3d9_device_reset(struct d3d9_device *device,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
@ -691,16 +709,22 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended)))
{
struct wined3d_swapchain *wined3d_swapchain;
HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
wined3d_swapchain_get_desc(wined3d_swapchain, &swapchain_desc);
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
}
else
{
wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
device->device_state = D3D9_DEVICE_STATE_OK;
device->device_state = D3D9_DEVICE_STATE_OK;
}
}
else if (!device->d3d_parent->extended)
{
@ -726,6 +750,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT i;
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
@ -735,21 +760,26 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
wined3d_mutex_lock();
hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
dst_window_override, dirty_region, 0);
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, src_rect,
dst_rect, dst_window_override, dirty_region, 0);
if (FAILED(hr))
{
wined3d_mutex_unlock();
return hr;
}
}
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_swapchain *wined3d_swapchain;
struct wined3d_resource *wined3d_resource;
struct wined3d_texture *wined3d_texture;
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
@ -757,29 +787,21 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
/* backbuffer_type is ignored by native. */
/* No need to check for backbuffer == NULL, Windows crashes in that case. */
*backbuffer = NULL;
wined3d_mutex_lock();
if (!(wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain)))
if (swapchain >= device->implicit_swapchain_count)
{
wined3d_mutex_unlock();
*backbuffer = NULL;
WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
return D3DERR_INVALIDCALL;
}
if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
{
wined3d_mutex_unlock();
*backbuffer = NULL;
return D3DERR_INVALIDCALL;
}
wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
surface_impl = wined3d_resource_get_parent(wined3d_resource);
*backbuffer = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*backbuffer);
hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
backbuffer_idx, backbuffer_type, backbuffer);
wined3d_mutex_unlock();
return D3D_OK;
return hr;
}
static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
@ -3190,6 +3212,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
const RGNDATA *dirty_region, DWORD flags)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
UINT i;
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
@ -3200,11 +3223,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
return S_PRESENT_OCCLUDED;
wined3d_mutex_lock();
hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
dst_window_override, dirty_region, flags);
for (i = 0; i < device->implicit_swapchain_count; ++i)
{
if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain, src_rect,
dst_rect, dst_window_override, dirty_region, flags)))
{
wined3d_mutex_unlock();
return hr;
}
}
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
@ -3744,12 +3774,22 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
return hr;
}
wined3d_mutex_unlock();
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
}
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, swapchain_desc);
/* Initialize the converted declaration array. This creates a valid pointer
@ -3759,6 +3799,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);

View file

@ -3290,24 +3290,6 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags)
{
UINT i;
TRACE("device %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
device, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, dirty_region, flags);
for (i = 0; i < device->swapchain_count; ++i)
{
wined3d_swapchain_present(device->swapchains[i], src_rect,
dst_rect, dst_window_override, dirty_region, flags);
}
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
{

View file

@ -104,7 +104,6 @@
@ cdecl wined3d_device_init_3d(ptr ptr)
@ cdecl wined3d_device_init_gdi(ptr ptr)
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_release_focus_window(ptr)
@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)

View file

@ -2231,8 +2231,6 @@ HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct win
HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);