mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
d3d8/tests: Add a lighting test with non-affine worldview matrix.
This commit is contained in:
parent
92cb56a2f8
commit
589f1072df
1 changed files with 56 additions and 54 deletions
|
@ -185,6 +185,7 @@ static void lighting_test(void)
|
|||
ULONG refcount;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
unsigned int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
|
@ -238,6 +239,13 @@ static void lighting_test(void)
|
|||
{{-10.0f, -9.0f, 11.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
|
||||
{{-10.0f, -9.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
|
||||
{{-10.0f, -11.0f, 9.0f}, {-1.0f, 0.0f, 0.0f}, 0xff0000ff},
|
||||
},
|
||||
translatedquad[] =
|
||||
{
|
||||
{{-11.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
|
||||
{{-11.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
|
||||
{{ -9.0f, -9.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
|
||||
{{ -9.0f, -11.0f, -10.0f}, {0.0f, 0.0f, -1.0f}, 0xff0000ff},
|
||||
};
|
||||
static const WORD indices[] = {0, 1, 2, 2, 3, 0};
|
||||
static const D3DMATRIX mat =
|
||||
|
@ -252,7 +260,7 @@ static void lighting_test(void)
|
|||
1.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.5f, 1.0f,
|
||||
}}},
|
||||
mat_transf =
|
||||
{{{
|
||||
|
@ -260,7 +268,34 @@ static void lighting_test(void)
|
|||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f,
|
||||
10.f, 10.0f, 10.0f, 1.0f,
|
||||
}}};
|
||||
}}},
|
||||
mat_nonaffine =
|
||||
{{{
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, -1.0f,
|
||||
10.f, 10.0f, 10.0f, 0.0f,
|
||||
}}};
|
||||
static const struct
|
||||
{
|
||||
const D3DMATRIX *world_matrix;
|
||||
const void *quad;
|
||||
unsigned int size;
|
||||
DWORD expected;
|
||||
const char *message;
|
||||
BOOL todo;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
{&mat, nquad, sizeof(nquad[0]), 0x000000ff,
|
||||
"Lit quad with light", FALSE},
|
||||
{&mat_singular, nquad, sizeof(nquad[0]), 0x000000ff,
|
||||
"Lit quad with singular world matrix", FALSE},
|
||||
{&mat_transf, rotatedquad, sizeof(rotatedquad[0]), 0x000000ff,
|
||||
"Lit quad with transformation matrix", FALSE},
|
||||
{&mat_nonaffine, translatedquad, sizeof(translatedquad[0]), 0x00000000,
|
||||
"Lit quad with non-affine matrix", TRUE},
|
||||
};
|
||||
|
||||
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
|
@ -340,66 +375,33 @@ static void lighting_test(void)
|
|||
|
||||
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
|
||||
|
||||
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_LightEnable(device, 0, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to enable light 0, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, tests[i].world_matrix);
|
||||
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4,
|
||||
2, indices, D3DFMT_INDEX16, nquad, sizeof(nquad[0]));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4,
|
||||
2, indices, D3DFMT_INDEX16, tests[i].quad, tests[i].size);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 320, 240);
|
||||
ok(color == 0x000000ff, "Lit quad with light has color 0x%08x.\n", color);
|
||||
hr = IDirect3DDevice8_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &mat_singular);
|
||||
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4,
|
||||
2, indices, D3DFMT_INDEX16, nquad, sizeof(nquad[0]));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 160, 240);
|
||||
ok(color == 0x00ffffff, "Cleared area has color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 240);
|
||||
ok(color == 0x000000ff, "Lit quad with singular world matrix has color 0x%08x.\n", color);
|
||||
|
||||
hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &mat_transf);
|
||||
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4,
|
||||
2, indices, D3DFMT_INDEX16, rotatedquad, sizeof(rotatedquad[0]));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice8_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 320, 240);
|
||||
ok(color == 0x000000ff, "Lit quad with transformation matrix has color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 320, 240);
|
||||
if (tests[i].todo)
|
||||
todo_wine ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
|
||||
else
|
||||
ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color);
|
||||
}
|
||||
|
||||
refcount = IDirect3DDevice8_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
|
|
Loading…
Reference in a new issue