wined3d: Use GL_EXTCALL.

That fixes compilation with gl headers that do not know about glUniform4fvARB.
This commit is contained in:
Stefan Dösinger 2006-09-26 00:13:55 +02:00 committed by Alexandre Julliard
parent 272196f514
commit 581c24ef4e

View file

@ -319,7 +319,7 @@ void shader_glsl_load_constants(
/* Upload the position fixup params */
pos = GL_EXTCALL(glGetUniformLocationARB(programId, "posFixup"));
checkGLcall("glGetUniformLocationARB");
glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]);
GL_EXTCALL(glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]));
checkGLcall("glUniform4fvARB");
}